" " "=>[ Cvar ]" {
			" " "[ Save cvar ]"       "savecvar cvar.bin;txt Cvar saved!" // Save your settings
			" " "[ Load cvar ]"       "loadcvar cvar.bin;txt Cvar loaded!" // Load your saved settings
}
" " "=>[ Mode ]" {
			" " "[ Off ]"       "toushi_mode"
			" " "[ Aim ]"       "wenrou_mode"
                        " " "[ Speed ]"       "baoli_mode"
}
" " "=>[ ID hook ]" {
			" " "[ Id mode 0 ]"   "id_mode 0;txt Attack all" // Attack all no matter if set to On or Off
			" " "[ Id mode 1 ]"         "id_mode 1;txt Attack first" // Attack those who is set to On first, use Off to not attack
                        " " "[ Id mode 2 ]"    "id_mode 2;txt Attack only" // Attack off, use On to attack
}
" " "=>[ Find mode ]" {
			" " "[ Find mode 0 ]"   "find_mode 0;txt Find by distance" // Distance based find
			" " "[ Find mode 1 ]"         "find_mode 1;txt Find by fov" // Fov based find
                        " " "[ Find mode 2 ]"    "find_mode 2;txt Find by points" // Points based find
}
" " "=>[ Shoot mode ]"    { // configures autoshoot weapon handling
			" " "[ Vec change ]"	"vec_switch change"
			" " "[ Knifeattack change ]"       "knifeattackmode change" // 0:attack1 1:attack2
	                " " "[ Burst change ]"   "autoburst change" // adjust burst settings automatically depending on range and weapon
			" " "[ Continuous fire ]"   "autoburst 0;sdelay 0.03;rdelay 0.0;dtime  0.0;ftime 1.0;burstflags 0" // disable burst handling (continuous fire as in OGC Hook 4.3)
			" " "[ Short bursts ]"      "autoburst 0;sdelay 0.05;rdelay 0.0;dtime  0.5;ftime 0.1;burstflags 0" 
			" " "[ Medium bursts ]"     "autoburst 0;sdelay 0.05;rdelay 0.0;dtime  0.4;ftime 0.2;burstflags 0" 
			" " "[ Fast bursts ]"       "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0" 
			" " "[ Auto change ]"       "autochange change" 
} 
" " "=>[ Aim mode ]"    {
			" " "[ Aim mode ]"	"aimer"
                        " " "[ VecMaker]" {
                                " " "Display dummy"     "vecdummysnap;vecmaker 1"
                                " " "Off"     "vecmaker 0"
		                " " "Dummy type"   {
                                            " " "Type 1"   "vecdummysnap;dummytype 0"
                                            " " "Type 1"   "vecdummysnap;dummytype 2"
                                            " " "Type 1"   "vecdummysnap;dummytype 1"
}
                                " " "Jump"    "Jump change"
                                " " "Duck"    "Duck change"
                                " " "Adjusting VEC" {
                                   " " "->Stand" {
                                                   " " "Height +1"    "avchange_h 0 1.0"
                                                   " " "Height -1"    "avchange_h 0 -1.0"
                                                   " " "Height +0.1"    "avchange_h 0 0.1"
                                                   " " "Height -0.1"    "avchange_h 0 -0.1"
                                                   " " "Height +0.01"    "avchange_h 0 0.01"
                                                   " " "Height -0.01"    "avchange_h 0 -0.01"
                                                   " " "Forward +1"    "avchange_f 0 1.0"
                                                   " " "Forward -1"    "avchange_f 0 -1.0"
                                                   " " "Forward +0.1"    "avchange_f 0 0.1"
                                                   " " "Forward -0.1"    "avchange_f 0 -0.1"
                                                   " " "Forward +0.01"    "avchange_f 0 0.01"
                                                   " " "Forward -0.01"    "avchange_f 0 -0.01"
                                                   " " "Right +1"    "avchange_r 0 1"
                                                   " " "Right -1"    "avchange_r 0 -1"
                                                   " " "Right +0.1"    "avchange_r 0 0.1"
                                                   " " "Right -0.1"    "avchange_r 0 -0.1"
                                                   " " "Right +0.01"    "avchange_r 0 0.01"
                                                   " " "Right -0.01"    "avchange_r 0 -0.01"
}
                                   " " "->Duck" {
                                                   " " "Height +1"    "avchange_h 1 1.0"
                                                   " " "Height -1"    "avchange_h 1 -1.0"
                                                   " " "Height +0.1"    "avchange_h 1 0.1"
                                                   " " "Height -0.1"    "avchange_h 1 -0.1"
                                                   " " "Height +0.01"    "avchange_h 1 0.01"
                                                   " " "Height -0.01"    "avchange_h 1 -0.01"
                                                   " " "Forward +1"    "avchange_f 1 1.0"
                                                   " " "Forward -1"    "avchange_f 1 -1.0"
                                                   " " "Forward +0.1"    "avchange_f 1 0.1"
                                                   " " "Forward -0.1"    "avchange_f 1 -0.1"
                                                   " " "Forward +0.01"    "avchange_f 1 0.01"
                                                   " " "Forward -0.01"    "avchange_f 1 -0.01"
                                                   " " "Right +1"    "avchange_r 1 1"
                                                   " " "Right -1"    "avchange_r 1 -1"
                                                   " " "Right +0.1"    "avchange_r 1 0.1"
                                                   " " "Right -0.1"    "avchange_r 1 -0.1"
                                                   " " "Right +0.01"    "avchange_r 1 0.01"
                                                   " " "Right -0.01"    "avchange_r 1 -0.01"
}
                                   " " "->Jump" {
                                                   " " "Height +1"    "avchange_h 2 1.0"
                                                   " " "Height -1"    "avchange_h 2 -1.0"
                                                   " " "Height +0.1"    "avchange_h 2 0.1"
                                                   " " "Height -0.1"    "avchange_h 2 -0.1"
                                                   " " "Height +0.01"    "avchange_h 2 0.01"
                                                   " " "Height -0.01"    "avchange_h 2 -0.01"
                                                   " " "Forward +1"    "avchange_f 2 1.0"
                                                   " " "Forward -1"    "avchange_f 2 -1.0"
                                                   " " "Forward +0.1"    "avchange_f 2 0.1"
                                                   " " "Forward -0.1"    "avchange_f 2 -0.1"
                                                   " " "Forward +0.01"    "avchange_f 2 0.01"
                                                   " " "Forward -0.01"    "avchange_f 2 -0.01"
                                                   " " "Right +1"    "avchange_r 2 1"
                                                   " " "Right -1"    "avchange_r 2 -1"
                                                   " " "Right +0.1"    "avchange_r 2 0.1"
                                                   " " "Right -0.1"    "avchange_r 2 -0.1"
                                                   " " "Right +0.01"    "avchange_r 2 0.01"
                                                   " " "Right -0.01"    "avchange_r 2 -0.01"
}
}
                 " " "Save VEC" {
                                           " " "Pistol VEC"     "avsave vecmaker\pistolvec pistolvec"
                                           " " "P90 VEC"     "avsave vecmaker\paravec paravec"
                                           " " "AK-47 VEC"   "avsave vecmaker\akvec akvec"
                                           " " "SG552 VEC"   "avsave vecmaker\sigvec sigvec"
                                           " " "AUG VEC"     "avsave vecmaker\augvec augvec"
                                           " " "M4A1 VEC"    "avsave vecmaker\coltvec coltvec"
                                           " " "Sc0ut VEC"   "avsave vecmaker\scoutvec scoutvec"
                                           " " "Knife VEC"   "avsave vecmaker\knifevec knifevec"
                                           " " "M249 VEC"    "avsave vecmaker\paravec paravec"
                                           " " "SG550 VEC"   "avsave vecmaker\g3sgvec g3sgvec"
                                           " " "G3SG1 VEC"   "avsave vecmaker\g3sgvec g3sgvec"
                                           " " "AWP VEC"     "avsave vecmaker\awpvec awpvec"
                                           " " "DeaGle VEC"  "avsave vecmaker\deaglevec deaglevec"
                                           " " "Mp5 VEC" "avsave vecmaker\mp5vec mp5vec"
}
}
}
" " "=>[ Display players ]"   {
			" " "[ Name On ]"   "name 1;txt Show name all" // Show name off all players
			" " "[ Name ID On ]"   "name 2;txt Show name ID" // Show name of players On in IDhook
                        " " "[ Name Off ]"   "name 0;txt Show name Off" // Show name Off
                        " " "[ Weapon On ]"   "weapon 1;txt Show weapon all" // Show weapon off all players
                        " " "[ Weapon ID On ]"   "weapon 2;txt Show weapon ID" // Show weapon of players On in IDhook
                        " " "[ Weapon Off ]"   "weapon 0;txt Show weapon Off" // Show weapon Off
                        " " "[ Distance on ]"   "distance 1;txt Show distance On" // Show distance On
                        " " "[ Distance ID On ]"   "distance 2;txt Show distance ID" // Show distance of players On in IDhook
                        " " "[ Distance Off ]"   "distance 0;txt Show distance Off" // Show distance Off
                        " " "[ Ping On ]"   "ping 1;txt Show ping all" // Show ping off all players
                        " " "[ Ping ID On ]"   "ping 2;txt Show ping ID" // Show ping of players On in IDhook
                        " " "[ Ping Off ]"   "ping 0;txt Show ping Off" // Show ping Off
		}
" " "=>[ Settings ]" {
	                " " "[ Maxfps change ]"   "developer change"
	                " " "[ Cross change ]"   "crosschange"
	                " " "[ Crosstint change ]"   "crosstint change"
                        " " "[ Wall change ]"   "wallchange"
	                " " "[ Chase change ]"   "chase change"
	                " " "[ Radar box change ]"   "radar change"
	                " " "[ Radar cent change ]"   "radarcent change"
	                " " "[ Glowshell change ]"   "glowshell change"
                        " " "[ Niggermodels change ]"   "niggermodels change"
                        " " "[ Nightmode change ]"   "nightmode change"
                        " " "[ Wireframewall change ]"   "wireframewall change"
                        " " "[ Wiremodels change ]"   "wiremodels change"
                        " " "[ Playsounds change ]"   "playsounds change"
                        " " "[ Conpic change ]"   "conpic change"
                        " " "[ Lambert change ]"   "lambert change"
                        " " "[ Wiremodels change ]"   "wiremodels change"
                        " " "[ Team attack change ]"   "team change"
}
" " "=>[ Settings2 ]" {
	                " " "[ Quake change ]"   "quake change" 
                        " " "[ Nosky change ]"   "nosky change"
                        " " "[ Smoke change ]"   "smoke change"
                        " " "[ Flash change ]"   "flash change"
                        " " "[ Box change ]"   "boxchange"
                        " " "[ Espline change ]"   "esp_line change"
                        " " "[ Targetline change ]"   "targetline change"
                        " " "[ Awpline change ]"   "awpline change"
                        " " "[ Explodingbullets change ]"   "explodingbullets change"
                        " " "[ Ghostshells change ]"   "ghostshells change"
                        " " "[ Glowshells change ]"   "glowshells change"
                        " " "[ Localshells change ]"   "localshells change"
                        " " "[ Bigshells change ]"   "bigshellchange"
                        " " "[ Barrel change ]"   "barrel change"
                        " " "[ Grenadetrace change ]"   "grenadetrace change"
                        " " "[ Playertrace change ]"   "playertrace change"
                        " " "[ Colorblood change ]"   "colorblood change"
                        " " "[ Box3d change ]"   "drawbox3d change"
                        " " "[ Specbug change ]"   "specbug change"
}
" " "=>[ Rates ]" {
                        " " "[ ` east rates ]"		"#rate 999999;#cl_cmdrate 30;#cl_updaterate 30;#cl_resend 6;#cl_rate 20000;#ex_interp .03"
	                " " "[ ` sodo rates ]"		"#cl_cmdrate 20000;#cl_updaterate 20000;#rate 70000;#ex_interp 0.01;#cl_resend 6"
	                " " "[ My Rates ]"		"#cl_cmdrate 9999;#cl_updaterate 9999;#cl_cmdbackup 999;#cl_resend 6;txt Personal Rates"
	                " " "[ All Around Good ]"		"#cl_cmdrate 80;#cl_updaterate 95;#cl_resend 6;#cl_cmdbackup 999;txt All Around Good Rates"
	                " " "[ All Around Good Also ]"	"#cl_cmdrate 99;#cl_updaterate 120;#cl_resend 6;#cl_cmdbackup 999;txt All Around Good Also Rates"
	                " " "[ Lance Rates ]"		"#cl_cmdrate 9999999999;#cl_updaterate 9999999999;#cl_cmdbackup 2222222222;#cl_rate 20000;#cl_resend 9999999999;#rate 9999999999;txt lance rates"
	                " " "[ DeZ Rates ]"		"#cl_cmdbackup 0;#cl_resend 6#;rate 9999;#cl_cmdrate 35;#cl_updaterate 35;#cl_rate 9000;#ex_interp -9999;txt dez rates"
}
" " "=>[ System ]" {
			" " "[ Max route ]"       "route_switch 1;way_switch  0;alias systemchangeon systemmax;alias systemchangeoff ssystemmax" // Max route system
			" " "[ Hurricane ]"       "route_switch 0;way_switch  1;alias systemchangeon systemwpt;alias systemchangeoff ssystemwpt" // Hurricane way system
}
" " "=>[ Speed ]" {
			" " "[ Direction change ]"       "autodirection change"
			" " "[ Auto jump change ]"       "autojump change"
			" " "[ Auto br change ]"       "auto_br change"
			" " "[ Auto bq change ]"       "auto_bq change"
			" " "[ Noall change ]"       "noentities change" 
			" " "[ Norefresh change ]"       "norefresh change"
}
" " "=>[ Way misc ]" {
			" " "[ Way mode change ]"       "way_mode change"
			" " "[ Way draw change ]"       "way_drawchange"
			" " "[ Way run change ]"       "runway_modechange"
			" " "[ Nocel change ]"       "nocel change"
}
" " "=>[ Way ]" {
			" " "[ Record ]"		"stop_auto_bq 1;way_record"
        		" " "[ Stop ]"		"stop_auto_bq 0;way_stop"
			" " "[ Clear line ]" {
			" " "[ Line 1 ]"		"way_clear 1"
			" " "[ Line 2 ]"		"way_clear 2"
			" " "[ Line 3 ]"		"way_clear 3"
			" " "[ Line 4 ]"		"way_clear 4"
			" " "[ Line 5 ]"		"way_clear 5"
			" " "[ Line 6 ]"		"way_clear 6"
			" " "[ Line 7 ]"		"way_clear 7"
			" " "[ Line 8 ]"		"way_clear 8"
}
			" " "[ Clear all ]"	"way_clear"
			" " "[ Save ]"		"stop_auto_bq 0;way_save"
}
" " "=>[ Route misc ]" {
			" " "[ Route mode change ]"       "routerushmodechange" // The enemy off the line, The enemy off the line to kill then return, Not off line.
			" " "[ Route draw change ]"       "drawmodechange"
			" " "[ Route look mode ]"       "routelookmodechange" // See in direction of way
			" " "[ Route end mode ]"       "routeendmodechange" // Continue forward, Stopped, Original return
			" " "[ Route fire mode ]"       "routefiremodechange" // Running side shot, Stop shooting
}
" " "=>[ Route ]" {
			" " "[ Record ]" {
				" " "[ Record line 1 ]"       "stop_auto_bq 1;route_record_line 1;txt Record start line 1"
				" " "[ Record line 2 ]"       "stop_auto_bq 1;route_record_line 2;txt Record start line 2"
				" " "[ Record line 3 ]"       "stop_auto_bq 1;route_record_line 3;txt Record start line 3"
				" " "[ Record line 4 ]"       "stop_auto_bq 1;route_record_line 4;txt Record start line 4"
				" " "[ Record line 5 ]"       "stop_auto_bq 1;route_record_line 5;txt Record start line 5"
}
			" " "[ Clear ]" {
				" " "[ Clear line 1 ]"       "route_clear_line 1;txt Clear line 1"
				" " "[ Clear line 2 ]"       "route_clear_line 2;txt Clear line 2"
				" " "[ Clear line 3 ]"       "route_clear_line 3;txt Clear line 3"
				" " "[ Clear line 4 ]"       "route_clear_line 4;txt Clear line 4"
				" " "[ Clear line 5 ]"       "route_clear_line 5;txt Clear line 5"
}
			" " "[ Route record start ]"       "stop_auto_bq 1;route_record_start;txt Record start!"
			" " "[ Route record stop ]"       "stop_auto_bq 0;route_record_stop;txt Record stop!"
			" " "[ Route add point ]"       "stop_auto_bq 1;route_record_add;txt Add point!"
			" " "[ Route clear ]"       "route_clear;txt All lines cleared"
			" " "[ Route load ]"       "route_load;txt Route loaded!"
			" " "[ Route save ]"       "stop_auto_bq 0;route_save;txt Route saved!"
}